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Senin, 10 Oktober 2016

British Video Game Designers

British Video Game Designers
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By:"Source Wikipedia","Books Llc"

Published on 2010-09 by Books LLC, Wiki Series

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online.

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 35. Chapters: Richard Garriott, Nick Palmer, Joe Dever, Peter Molyneux, Mike Singleton, Charles Cecil, David Perry, Jon Hare, Gary Whitta, Oliver Twins, Geoff Crammond, Demis Hassabis, James Poole, Richard Bartle, Paul Barnett, Matthew Smith, Toby Gard, Adam Powell, Shehzad Afzal, Chris Sawyer, Jools Jameson, Graeme Devine, Gregg Mayles, Dino Dini, Graeme Davis, Steve Jackson, Antony Crowther, Andrew Gower, Adam Ryland, Jon Woods, Nick Bruty, Alex Evans, Stephen Marley, David Braben, Dominic Robinson, Malcolm Evans, Daniel James, Mark Haigh-Hutchinson, Pete Cooke, Jon Ritman, Craig Morrison, Stephen J Sweeney, Julian Gollop, David Jones, Richard Evans, Mark Healey, Duncan Botwood, Andy Davidson, Ian Bell, Collyer brothers, Simon Carless, Luc Bernard, Martin Hollis, William Tang, Eric Holmes, Ian Bird, Steve Turner, Stoo Cambridge, Mike Dailly. Excerpt: Richard Allen Garriott (born July 4, 1961) is a British-American video game developer and entrepreneur. He is also known as his alter egos Lord British in Ultima and General British in Tabula Rasa. A figure in the video game industry, Garriott was originally a game designer and programmer and now engages in various aspects of computer game development and business. On October 12, 2008, Garriott launched aboard Soyuz TMA-13 to the International Space Station as a self-funded tourist, returning 12 days later aboard Soyuz TMA-12. Garriott was born in Cambridge, England, and raised in Nassau Bay, Texas, United States. He is the son of scientist Owen K. Garriott, who became an astronaut and flew with Skylab 3 and Space Shuttle mission STS-9. At Clear Creek High School, he took an interest in computers and began self-directed courses in programming in which he created fantasy computer games. In the summer of 1977, Richard's parents sent him to the University of Oklahoma for a seven-week ...

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